Well, the main reason for the creation of this website was to promote use of the rules set Victory Without Quarter (VWC). Written by Clarence Harrison, the rules are a card-based turn system with a distinctive feel for combat in the English Civil Wars (aka Eleven Years War, and/or the War of Three Kingdoms).
VWQ gives you a feel for the opportunities to excel (i.e., experience the issues) at commanding the amateur armies of this time period. While very easy to learn (only 13 pages for all the rules and examples), there are loads of interesting challenges for the would-be Cromwell/Prince Ruperts out there.
VWQ is NOT a competitive/tournament style game. Nor is it a game setup to recreate the larger-scale battles of the wars (Edgehill, Naseby, Marston Moor). The game is designed to recreate the smaller engagements and scenarios that were really the heart of the English Civil Wars with a maximum number of approximately 2,000 – 3,000 men per side in the engagement.
Neither the base size nor the number of figures on a stand matter! Though the rules give some suggested base fittings , as long as everyone is using the same base size it works just fine. Double-basing Field of Glory (FoG) infantry fits right in with the suggested scale in 28mm, and I intend to use FoG cavalry basing (so the 60mm x 40mm).
The links for the rules, rules forum, and Quick Reference Sheet are posted on the Victory Without Quarter page on this site. In addition, I will include on that page some of the addenda for other troops not mentioned in the rules (highlanders, clubmen).
CRITICAL AND CRUCIAL! Not every situation is covered by the rules. The author notes this in the rules and the forums. So, if you are a rules lawyer, this is NOT the game for you!
If you want a game where your troops/commanders might get away from you, or your lowly raw recruits might just save the battle for you, then you will enjoy Victory Without Quarter.