AAR 30 Years War Demo

On Saturday, Feb 17, I ran some demo games of the 30 Years War using DBA-RRR 1.21 rules in conjunction with the Lone Star Historical Miniatures (LSHM) historical game day at Multiverse Games in San Antonio . Though planned to run two 2-man teams, the demo ended up being the first twos games of 1v1 and the last game of 2v2 with late arrivals coming in on both sides.

First game was against our esteemed Lone Star Historical Miniatures captain, Charlie Torok. Charlie played the wily Bavarian led Catholic League (with an artillery piece) versus the French TYW.

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French looking hesitantly at distant Bavarian artillery

It was not a pretty sight with the Bavarians gunning down 3 elements before the French could cross the river enforce. The final blow brought down the French 0-5 as their general (attached to pistols) engage the Bavarian knights (with general attached). Quick killed general.

Game 2 featured the Low-Country Spanish (run by James Amecucci) versus Dutch Rebellion.

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James looking smug as he patiently awaits the Dutch.

James really likes the Low-Country Spanish (and is a TYW aficionado). In a close run battle, James’ Spanish decided to wait for the Dutch to close. As the Dutch finally came to grips with the end of the Spanish right wing, the Spanish General led his knights into the Dutch general led pistols (uh oh) … and yep. Quick killed the Dutch general (will I EVER learn to quit doing that!).

Game 3 I has started a demo with one gentleman (sorry I did not get your name), running the Bavarians when Ernie Calvillo showed up and wanted to play to (he ran the Dutch). I talked James into returning for a reenactment with the Low-Country Spanish. I took the forlorn French again.

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My blurred hand moving forth to put my general in danger.

Well, it is said those who can’t play, referee. So it should have been with me, as the Bavarians came in with their artillery, blowing the French out of the saddle. In a last ditch attempt, the French general charged across the river into … hmm … what would he charge? Oh yeah – frakkin’ knights! Ugh. Apologizes to Mike as the French routed off to the board to the winebar.

Great fun had by all. A great shop, and great owner at Multiverse Games, in San Antonio, Texas. You should go by and game there!

Other pictures from our game play:

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Low-Country Spanish (Warlord Games) foreground, Bavarian Catholic League at the top.
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TYW French with the brave, if foolish, French general leading his pistols.
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Dutch Rebellion facing toward their implacable foes, the Low-Country Spanish.
River
Bavarians encroach up to the river to keep the French at bay.
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Games Dates!!!!!

Greetings all,
Well, there are 2 gaming dates for upcoming games in the Texas area I will be running/supporting.

The first is at the Historical Game Day at Multiverse Games Feb 17 in San Antonio, TX.  I will be running DBA-RRR with 28mm armies (Dutch/French vs Low-Country Spanish/Bavarian Catholic League). Starting at noon, all figures, terrain, QRS provided. Just come by and play.

The second date is the Lone Star Historical Miniatures (LSHM) hosted game day at The Game Closet, Feb 25th. For this one, we will be running Napoleon at War (v1.0) with 15mm figures. If you have armies already based for this, come join us. If not, or don’t know the rules, come on by and run a brigade. We will be starting at Noon.

In addition, LSHM has arranged for a monthly LSHM sponsored game day on the last Sunday of every month at The Game Closet. Look for posts on the LSHM Facebook page for the monthly “main game”. But you can bring others to play. There is LOADS of room.
Advert for the second event is noted below (and is also posted in the store).

NAP_Advert1YIS,
Alan

Where the heck have I been?

Well gamers, it has been awhile. While I was on a long painting spree (and that is not ended – just changed projects) Millennium Con 20 went off well in Round Rock, TX with a good turnout for the DBA-RRR project. I just got the last of my 30 Years War minis done in time for the convention.

Since then … well I went a bit to the dark side.

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Yep! Some sci-fi gaming. But not WH40k. Grimdark Future! from One Page Rules group. Easy to learn – hard to master. Rules are only 1 page front and back. All army lists are just 1 page front and back. And FREE!!!!!!

Also you don’t spend an hour waiting for your turn to do something. Everything is you activate a unit, other player activates a unit.

So … does that mean Alan has left the historical gaming? No on your life. In fact, it’s growing.

Beside getting my Grimdark Human Defense Force (think Imperial Guard) up and running, I’ve returned to another old love – Napoleonics.

My previous experiences with Napoleonics was at army/corps level using Empire II, Empire III and Napoleon’s Battles. But I’m finding some new options with Napoleon at War which plays at division level.

This has whetted my taste for the Russian hordes to again descend to push back Napoleon from the Motherland in 15mm. So those are now entering the painting queue. There will be a game day at The Game Closet Feb 25th using these rules. Hope you can make it out.

Have you given up on ECW then?

NOPE! The lads are all raring to go soon for another interesting scenario (information is still being discussed by the war councils for King Charles and Parliament).

More on that later.

Just sayin’ HE’s Back!

YIS,
Alan

30YW Project!

I know I have not written a new blog post in awhile. But that is because I’ve been busy working with my cohort-in-crime Steve Miller on a new Thirty Years War (30YW) project for DBA-RRR in 25/28mm.

The goal is to provide 8 fully painted 30YW matched armies for a demo then 3 round fun tournament at Millienium Con 20.

For those who don’t know, DBA-RRR is an add-on set of rules combining DBA and DBR that was written by Tony Aquilar in coordination with the Florida DBA Gamers.  You WILL need a copy of DBA (2.1) for this. However the additional rules and revised for DBA-RRR army lists are provided out on the web. For ease of your search, I will include them on my 30YW page.

For more information on the rules, etc., follow this link: Alan’s 30YW .

bavarians
Bavarian Catholic League forms up for battle.

VWQ AAR: 1st Newbury, 1643

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Victory Without Quarter
Battle of 1
st Newbury
The Ratt Palace, Red Oak, TX

On Saturday, May 6, Steve Miller and I mustered our English Civil War (ECW) figures for a grand battle using Victory Without Quarter rules by Clarence Harrison. We were re-fighting the 1st Battle of Newbury, September 1643. We were joined by Greg, Frank, and another gentleman (I’m so frakkin’ bad with names) to help run our forces.

As you can see in the first picture, it was a battle ground worth fighting for (we nicknamed the battle the Battle of the Newcastle Brown ales for it all got consumed). That is the Earl of Essex’s carriage come to survey the battleground and placement of the Parliamentarian artillery before things got hot.

Newcastle

The mustered forces on both sides were some of the largest to date in the war. Parliament called out multiple regiments of the London Trained Bandes to bolster their forces. The King himself also came forward to view the battleground before their troops arrived in force.

CharlesI

The Royalist under Charles I were at their cream. All of their forces were either veterans or trained well. Prince Rupert of the Rhine was leading the Royalist horse on the left wing. Sir John Byron and Sir William Vasasour were handling the center and right respective wings.

Below is a map of the battlefield.

Newbury_game_map

Parliament had its hands full. With all the trained bande units from London, they all would not obey anyone other than the Earl of Essex.

Special Scenario Rules.

To get the flavor of the battle, special rules were adapted for the engagement.

The Earl of Essex got both CinC and Brigadier order cards, as he controlled all the infantry in the battle. He could only issue orders based on the type of card. In addition, we used the optional rule that brigade commanders could issue order to the entire brigade if they all got the same order.

The Royalists were a bit more happily endowed with commanders, but were hamstrung in 2 ways. First, the CinC, King Charles I, once positioned on the field was not allowed to move. Any orders outside of his 12 inch command radius had to be delivered by courier.

Also, the Royalist were desperately short of gunpowder. So infantry units could only fire 3 times before they would be on permanent reload status (not getting the volley fire bonus for firing).

Secret special scenario rule (will explain at the end).

The Battle

View from the Royalist left, Prince Rupert in the foreground, facing Stapleton’s trotters and the trained portion of the Parliamentarians.

Turn1-a

At the opening, the Royalist were fired upon by the Stapleton’s trotters moving forward to fire in carcole. But these were quickly chased back by a charge from Caervon’s horse regiment.

Picture of the center showing the Parliamentarian artillery on Round Hill, facing the cream of the Royalist infantry. In the Parliamentarian’s in the rear on Brigg’s Hill were the huge number of Trained Bandes.

Turn1-c

Stapleon’s other horse regiments under his command were on the far left wing of Parliament (shown below). These were on their own for this battle, as their commander was keeping a close eye on his own horse regiment on Parliament’s right facing Prince Rupert.

Turn1-d

(Royalist foreground right wing, Parliament’s left)

On Parliament’s left wing, the trotters there came forward of their own accord to begin peppering the Royalist. The Royalist, moved forward slightly, and used the base of Round Hill to shield them from the initial cannonade fire. But the Parliamentarian gunners would not be denied long.

Turn3-a

Closeup view from behind Royalist infantry, Col. Wentworth’s Regiment.

On Parliament’s right, one squadron of Stapleton’s own horse fled the field, while the other squadron held fast awaiting the turn of events which gave this unit the ability to have 2 orders given every time it’s card came up. This would prove telling.

Turn2-a

Stapleton’s last squadron is in the top left of this picture, holding off Carevorn’s horse. Meanwhile Prince Rupert is attempting to dress the lines of Gerard’s horse regiment to pound the rebel infantry.

Turn2-b

On the Parliament left wing, the fight was becoming a shooting match between the trotters and artillery versus the Royalist musketeers. Both were becoming shaken in the process, but the Royalist were starting to run dry of gunpowder.

It was a this point Parliament started using their good supply of gunpowder to effect. First Stapleton’s surviving squadron fired on Carevorn’s horse, shaking them. Then the Parliament infantry that had formed pike stand fired causing the unit to rout away, leaving Stapleton’s squadon in no immediate danger, and shoring up Parliament’s right wing.

Turn3-D

Well … going to make a long story shorter, both sides fought like lions, but the veteran status of some of the Royalists were making their presence known. One unit of artillery on the hill was overrun by Sir John Byron’s own 1st regiment, but the other units held on.

Turn4b

And just as Parliament was breaking, the “secret” scenario rule came into effect. This rule was once ½ of all the Royalist units on the field had gotten to the “no longer able to reload” status due to how many times they fired, they ran out of powder. There were thus unable to pursue the routing Parliamentarians off the field.

On a sad note, only 1 of the 2 couriers sent by King Charles I made it to their appointed destination. The other was shot moments after leaving the King’s side. The King was heard to remark: “I guess that figures.”

Historically, Parliament faded away back to London, but the Royalists were unable to pursue them for many of the same reasons.

Great fun was had by all, and we enjoyed it immensely. HUGE thanks to Steve Milller for hosting the game at the Ratt Palace.

More eye candy below from the battle.